

In fact, the value of this game is in the level editor. In the extreme, without checking the object at the bottom of the screen, ‘Is this also a hidden object?’ If you click it, you can find the half. Here, there is a rather obvious sense of how things are hidden. It’s a little boring because the only thing that changes with the click is opening a box or grasping the inside. It’s not bad, but it’s a hidden object game, but there’s no distinction or distinction that could stand out. Hidden folks’ specialty of black and white hand painting, dynamic movements, and hand-made feelings that were felt in the mouth, etc., are slightly lacking, but instead, clear and neat colors, clear lines, and simple and concise figures make eyes tired much. Four concepts are available: primitive, Egyptian, medieval, and western, and they focus on making things as well as enjoying finding hidden objects.
